Algebra, for real.
Dev and Lena are building a game called Kitefall in Noor's garage studio, and they need someone who can do the maths. Every lesson is a problem the team really has: prices, budgets, launch day, a kite's flight path. Your choices change what happens.
Type real algebra and an engine in the page reads it, checks every step and names the exact mistake. Each lesson has a working model to play with, a fix-it path for every wrong idea, and a "Go further" branch for honors. It remembers your weakest skills and brings them back later.
🔒 Nothing you type leaves this device. Progress is saved only in this browser.
Part A · Lines1Three quotesExpressions and equivalenceplay2Keep it balancedMultistep equationsplay3The equation that's always trueSolutions and literal equationsplay4Flip or notInequalitiesplay5Units do the workRates, units and modellingplay6The function machineFunctionsplay7How steep?Slope and interceptsplay8Three ways to write a lineForms of linear equationsplay9Is it a trend?Data and lines of fitplay10Where lines meetSystemsplay
Part B · Curves
11Power movesLaws of exponentsplay12Roots and radicalsSquare and cube rootsplay13Patterns that growSequencesplay14DoublingExponential growth and decayplay15Area modelsPolynomialsplay16Undo the multiplyFactoringplay17The arc of a throwQuadratic functionsplay18Four ways to solveQuadratic equationsplay19Bends and stepsAbsolute value and piecewiseplay20Pick the modelComparing functionsplay
Aligned to the Virginia Mathematics Standards of Learning (2023) for Algebra 1. Part of Tangent. Made with Kitebook · sales@kitebook.app